Videos/ Photos provided by Other Tales Interactive
Company: Other Tales Interactive
Game: Tick Tock: A Tale for Two
Country: Sweden 🇸🇪
Language: English/ German/ French/ Simplified Chinese/ Spanish/ Brazilian Portuguese/ Japanese/ Danish/ Swedish/ Traditional Chinese (coming soon)/ Korean (coming soon)
Type of Game: Video Escape Game (Apple Store, Steam, Nintendo Switch,Google Play Store) 📱
Genre: Adventure, Mystery
Date Played: 6/21/2020
Difficulty (based on 2 players): 7.5/10
Price: $5.99 (Steam)/ $5.99 (Nintendo Switch)/ $2.99 (App Store)/ $2.99 (Google Play)
"Tick Tock: A Tale for Two" is set in a mystical world where you and your friend will travel back in time to discover the hidden past. We each downloaded a version of the game onto our Iphones through the App store. As we've played a bunch of online games where we had to work together as a team in order to "escape", we were familiar with what we needed to do. We were excited to try out this game since we've heard many of our friends talk about how great it was and this would be the first cooperative App game we've ever tried.
We started the game at the same time by pressing either player 1 or player 2. It doesn't matter if you were off by a few seconds from each other since the game is not really synced. You won't be able to proceed without the other person as they will have information you need to help your side of the puzzle. One of the things that we love about cooperative escape games is the required amount of communication between two players. It's really satisfying to be able to help the other person by providing him/her with the right information.
The graphics and music felt poetic at times. It was interesting to see how the game creator was able evolve the same scenery into something so different by the puzzles. Some puzzles were quite clever as it was used to build a story line. I'm not going to lie, there were definitely moments of frustration as the puzzles were not easy (we probably spent about 2 hours on the game). This game would be extremely difficult if you didn't take notes on the side. We realized when we got to certain puzzles that having a photogenic memory would be pretty useful. But when we were able to figure out the final solutions, it was quite satisfying. It felt like we were creating the happy ending for the story together while creating wonderful memories with each other.
(If you do decide to try this game, give us a shoutout or tag us on social media so we know you heard it from "ESCAPETHEROOMers"!)
Disclosure: We thank Other Tales Interactive for providing us with a sample of the game. Although a complimentary experience was generously provided, it does not impact our opinion on the review whatsoever.
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