Photo above is property of Paper Adventures
Company: Paper Adventures
Game: The Great Space Escape
Country: United Kingdom 🇬🇧
Language: English
Type of Game: DIY Escape Kits 🖨️✂
Genre: Kids, Space
Date Played: July 17, 2022
Difficulty (based on 2 children): 5/10
Size of Team: Unlimited (Ages 8+)
Time: Unlimited (Approx. 60 Mins.)
Price: £12.00
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It is the year 2222, and your class trip into space is just finishing up when a Red Alert sounds. It seems an alien has entered the spaceship! But don’t worry... it’s a cute, friendly kind of alien. Unfortunately, Robbie Robot has locked all the doors and turned off all the engines. Can you navigate the ship, find Robbie Robot and turn off the Red Alert?
Video above is property of Paper Adventures
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This game is the print-n-cut version, though they do offer a delivery version where they will send you a printed version through the mail, but only if you are in the UK. To start off, there is a “Read me first” file which will tell you what each file contains. There are a couple of printing options for the game. There is the "full colour" version and a "low ink" version if you are looking to conserve your printer ink. Either way, both look great with the appealing artwork, theme, and the instructions of the game. They also have an option if you want to print it in black and white, but they tell you that color will matter for certain puzzles so you can plan accordingly. For the GM of the game, there is a file that will give you a full walkthrough on how to set up and run the game. The game also comes with a file full of posters, invitations, escape room finish signs and you will have access to a video that will read the introduction for you and start a timer.
Photos above are property of ESCAPETHEROOMers
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This game will require someone (preferably an adult) to set up and host the game for the children. As the adult setting up the game, I read over the detailed documents first with the answers to get a handle on the game. Keep in mind that you will need to cut things out for the set up, so leave some time for that before you begin. The game says it takes about 20 minutes to set up, but I found the cutting, assembling and setup took closer to 45 mins. I suggest either assemble the items the night before or give yourself some extra time the day of.
Paper Adventures did a fantastic job to include tangible items that can be made out of the paper to add to the game. There was a 3-D robot head, a cryptex and a puzzle that had the kids look through the cards to reveal instructions. All of these added a more escape room feel to the game and gave some fun variety. One feedback would be to see if you can print the cryptex page bigger as I had trouble putting it together with my big fingers.
One of the nice things about this game is you are able to set this game up as immersive as you wish. For this one, I ended up having the puzzles in different rooms and hanging combination locks on the door handles of each room to have them “unlock” to allow them into the next room. This helped with the immersion and get them moving. If that is not an option, you can easily have this set up at a table or have everything done in one location too.
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There was a variety of puzzles like word puzzles, matching, following instructions and more. My 6 year old loves to search for things and do jigsaw puzzles and a bulk of the puzzles start with either looking for pieces in the room, assembling the items or both. If your kids are not into that, you can easily just hand them the pieces at the start of each chapter. Each puzzle was different enough to keep the kids engaged. The puzzles flowed quite well and were just the right amount of difficulty for my kids (aged 6 and 8), where they were able to solve most of them on their own without much nudging on my end.
Photo above is property of ESCAPETHEROOMers
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Paper Adventures UK put a lot of love and care into this game. This was a perfect activity for a day in the house. There was a lot of content for the kids and a lot of support for the adult putting this on too. Having played their previous game - "The Case of Auntie's Manor", I appreciated the extra tangible pieces that added to the diversity of the game rather than just having a worksheet for the kids at every chapter. Running this game, I found everything very easy to lead and it was great to see the kids have a huge smile on their face throughout the game.
(If you do decide to try this game, give us a shoutout or tag us on social media so we know you heard it from "ESCAPETHEROOMers"!)
Disclosure: We thank Paper Adventures for providing us with a sample of this game. Although complimentary experience was generously provided, it does not impact our opinion on the review whatsoever.
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