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REMOTE: AIM Escape - "Patient Zero 2150"

Updated: Apr 24


Videos & Photos provided by Aim Escape

Company: Aim Escape

Game: Patient Zero 2150

Country: United Kingdom 🇬🇧

Language: English

Type of Game: Remote Escape Room 🗣

Genre: Sci-Fi

Date Played: 1/12/2021

Difficulty (based on 5 players): 5.5/10

Size of Team: Up to 5 Players

Time: 60 Minutes

Price: £60.00 (1-4 ppl)/ £100.00 (5-8 ppl)


🆃🅷🅴 🆂🆃🅾🆁🆈

Rouge scientists have taken a deadly pathogen out of the laboratory and anyone that gets exposed will turn into zombies! You have 60 minutes to contain the bio-threat, secure the facility and escape uninfected. Will you be able to save the human race?


🆃🅷🅴 🅶🅰🅼🅴 🅿🅻🅰🆈

We played the online version of this game with a live avatar. We were also provided with an inventory list through Telescape. This was a pretty massive room if you're ever lucky enough to try the in person version. The set design really made us feel like we're in an air tight laboratory. Although this is not a "search and find" heavy room, there were items that we had to "spot". The photos of in Telescape can only Zoom in to an extent so certain puzzle elements were still hard to see on the photos. We would suggest swapping some of those photos for a better angle. This was a tech heavy room with some amazing effects that caught us by surprise.


🆃🅷🅴 🅿🆄🆉🆉🅻🅴🆂

You'll encounter a good amount of puzzles in there with various levels of difficulties. One puzzle in particular was very hard to complete remotely since if you mess up the sequence you'll have to repeat the entire process again. A few puzzles also heavily involved color so that could be an issue for players with vision deficiencies. It would be great if these puzzles could be translated to Telescape where players are able to interact with the puzzles on their own to complete the task. We did like the puzzle assortments and the fact that all of the puzzles stuck to the theme of the room. You felt like you're a scientist working in a highly classified laboratory.


🅲🅻🅾🆂🅸🅽🅶 🆃🅷🅾🆄🅶🅷🆃🆂

Whenever we see a room with great set design and effects online, we would always feel so sad about not being able to play it in person. Patient Zero 2015 felt like that type of room. The "zombie scare" that we would've felt couldn't really be translate it through online. However, AIM Escape did a great job at salvaging what they could to translate their beautiful laboratory for us to online so we're able to enjoy this at the comfort of our homes.


𝔼𝕊ℂ𝔸ℙ𝔼𝕋ℍ𝔼ℝ𝕆𝕆𝕄𝕖𝕣𝕤❜ ℙ.𝕀.𝕤❜ 𝕋𝕙𝕠𝕦𝕘𝕙𝕥𝕤

Jillian R.


Aim Escape’s Patient Zero 2150 is a fun engage avatar run escape room that provides a variety of puzzles to keep you occupied. The setup is that you are assisting your colleagues stuck inside the lab that has accidentally released a horrible virus – it is up to you to help them stop the spread and get free from the facility.


For positives, I enjoyed the details in the game from the specks of blood on the lock codes to the bloody rat in the cage. It helped build immersion. I liked having the extra photos of the rooms to be able to inspect closely, which was key for items you later find and need to solve. I felt the puzzles had a nice variety from voice command, the colour coding, to numerical but they didn’t make it super obvious even when they used some more traditional codes (ie. The number pad). The answers were often in place you didn’t expect and, for me, this added some thrill as we directed the avatar to look around. I also found the avatar was well situated as someone who could provide occasional prompt but never overstepped her bounds. When she provided nudges they were well situated in our time and never belt like they were out of the blue – they worked well with her character.


For areas of improvement, some puzzles require players to provide specific commands to input codes and it was sometimes miscommunicated as the avatar attempted to follow what we were saying. This can mean precious time is lost in the game. I can think of two puzzles that could benefit for a way to may it clearer. That said, this criticism doesn’t mean I didn’t enjoy the game – just I noted there was this miscommunication a few times. We still were able to solve the game under the hour thanks to our Avatar.

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Krista J.


Pros: The set design was fantastic in this game, really making you feel like the avatar was right there in the creepy laboratory! They also had some extra effects to help heighten the tension at one point, which was a nice touch. We enjoyed a lot of the puzzles and appreciated the discoveries that some of them were slightly more complex than they initially seemed. For the most part, the puzzles fit well with the theme and centered a lot on biosecurity, with a fair number of keypads but no padlocks. On the tech side, things worked smoothly, both with Telescape and with the video/audio from the avatar and the environment, which can make or break an avatar game!.

Cons: AIM Escape is just venturing into remote offerings, and their avatar will benefit from a bit more experience. While everything in Telescape worked well, there are some things that could be added to heighten the experience (e.g., 360 degree images with improved lighting, interactive components). The setting was very immersive and they did well building the tension of the scenario, but the story was a bit unclear at times, as were a few of the puzzles for us. While it was not an issue for our group, this game would be more challenging for colorblind individuals.


Who should play? We would consider this game family-friendly for older kids that will not be disturbed by the zombie pandemic theme or a bit of fake blood and a dead body. If you will be in London, this would definitely be a fantastic room to play in person! We also had a lot of fun playing remotely, and think this would be a good room for those who love immersive sets, some fun puzzles, and want to save the world! (If only we could solve the real pandemic with a few puzzles...)

 

*** This game can no longer be booked as a remote game but can still be booked as an in-person experience ***


(If you do decide to try this experience, give us a shoutout or tag us on social media so we know you heard it from "ESCAPETHEROOMers"!)


Disclosure: We thank AIM Escape for comping our tickets for this game. Although a complimentary experience was generously provided, it does not impact our opinion on the review whatsoever.


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