Photo above provided by The Curious Correspondence Club
Company: The Curious Correspondence Club
Game: Chapter III: The Tinker's Trinket
Country: Canada 🇨🇦
Language: English
Type of Game: Puzzles By Mail 📬
Genre: Mystery
Date Played: 11/28/2020
Difficulty (based on 2 players): 7.5/10
Size of Team: Unlimited (Age 12+)
Time: Unlimited (Suggested: 60-90 Minutes)
Price: $21.95 (free shipping in North America); Monthly Subscription: $19.95/Yearly Subscription: $179
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As we continue our journey from the last chapter, we find ourselves in a busy market. Cautiously navigating through the hectic crowd, we find ourselves inside a Tinker's Workshop. The old man at the workshop seems to be hiding something...perhaps a long lost secret?
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Similar to the previous games, the game components came in a pretty envelope with a sticker particular to this chapter. I did notice that they've improved on the glue that they've used from the previous envelopes as it's much easier to rip open how without getting the envelope destroyed. You'll want to be careful when opening up the envelope as the storyline is printed on the inside of it. The game components include: 1 leather pouch, 1 reversible workstation/patent certificate, 1 newspaper clipping, 3 invention schematics and 1 mechanical device.
Photos above provided by The Curious Correspondence Club
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The Curious Correspondence Club has a great writer. We are able to clearly visualize the story setting once we started to read the back story. This one in particular not only provided visual sensations but also audio and smell. We were able to sense everything as we "walked" down the alleyways. From the first look, you might be scared from all the gears and schematics as it looked like only an engineer would be able to complete this game. Once you understood what you're looking for and follow the clues that pertains to that specific puzzle number, you should be able to figure out the solution. If you still have issues, there's a detailed hint system on their website. We really loved this game. From the design concept to how we're able to utilize the components to formulate a solution, there were "wow" moments throughout the game play.
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The puzzles really took us by surprise in this game. Initially we thought it was going to be a lot of decoding (and there was a bunch) but not in the way we imagined. Sticking with the idea of watches and gears, the puzzle design perfectly utilized those components to reveal their secrets. You should pay attention to every piece of paper (even ones you think might not be important) as there were a lot of hidden reveals. The physical construction aspect of the game pieces has always been a favorite feature of ours and The Curious Correspondence Club definitely outdid themselves with this one.
Photos above provided by ESCAPETHEROOMers
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This was our favorite game from The Curious Correspondence Club so far. The graphics, storyline, and puzzles flawlessly integrated with each other. There were a lot of surprises we didn't anticipate. It was great that they thought of the little details in the game piece designs to make them work without needing additional tools from the players. Now we're very excited for Chapter 4. What will we be making next time?
(If you do decide to try this game, give us a shoutout or tag us on social media so we know you heard it from "ESCAPETHEROOMers"!)
Disclosure: We thank The Curious Correspondence Club for providing us with a sample of their game. Although a complimentary experience was generously provided, it does not impact our opinion on the review whatsoever.
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