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Writer's pictureCici Cao

The Curious Correspondence Club - "Chapter XI: Floor Sixty-Four"

Updated: Oct 3


Photo above is property of The Curious Correspondence Club

Company: The Curious Correspondence Club

Game: Chapter XI: Floor Sixty-Four

Country: Canada 🇨🇦

Language: English

Type of Game: Puzzles By Mail 📬

Genre: Mystery

Date Played: July 20, 2021

Difficulty (based on 2 players): 8/10

Size of Team: Unlimited (Age 12+)

Time: Unlimited (Suggested: 60-90 Minutes)

Price: $21.95 (free shipping in North America); Monthly Subscription: $19.95/Yearly Subscription: $179


🆃🅷🅴 🆂🆃🅾🆁🆈

You finally made it to Starfall Tower! Getting in won't be easy but good thing you have help. Besides Millie, you were greeted by two other guardians at the entrance. Will you succeed at infiltrating floor 64?


🆃🅷🅴 ❞🅻🅾🅾🅺🆂❞

This envelope felt quite thick comparing to the previous ones we've gotten and that is because there's a good amount of content inside: 5 fingerprint strips, 1 fingerprint scanner, 5 camera feeds, 1 reversible floor plan, 2 chamber walls, 2 report appendices, 1 defector's note and 4 smoke strips.

Photos above are properties of ESCAPETHEROOMers


🆃🅷🅴 🅶🅰🅼🅴 🅿🅻🅰🆈

Once you see the content of this game, you'll know right away that there's going to be some "construction" action. I'm always quite excited about the assembly part of the game as that's a special trademark for all of The Curious Correspondence Club games.


Most of the game play will revolve around the 64th floor's floor plan. In this game, the creator is making the players think about how the story will develop. If you've made it to a floor that's full of security cameras, what would you do next? Perhaps find a route that has defective cameras? Then what? Think about your end goal. We really enjoyed this type of cluing as it's not really through words but through a narrative that you're creating through game play.

Photos above are properties of ESCAPETHEROOMers


🆃🅷🅴 🅿🆄🆉🆉🅻🅴🆂

There's essentially two parts to this game: getting to the designated location on floor 64 and then getting out safely with the artifacts. To us, the puzzles in the first part felt easier as pattern recognition and looking for clues embedded in images felt like puzzles we've seen in escape rooms before.


The second part challenged us to construct the puzzle first and then solve them by using a special tool. The game did not come with the tool but it should be a fairly common household item (for experienced puzzlers, you'll definitely have this in some other games you've played before). It would be helpful if the creator could add an image of the constructed image as it was quite difficult to visualize it through the text clues on if we've assemble it correctly or not.

Photos above are properties of ESCAPETHEROOMers


🅲🅻🅾🆂🅸🅽🅶 🆃🅷🅾🆄🅶🅷🆃🆂

The chapter made us feel like James Bond. Hiding from security cameras, breaking fingerprint scanners, and avoiding laser beams were like things you'll see in a action film. Normally Brandon is not really a fan of deduction puzzles but the creator did a great job with the one in the game as it incorporated visual clues rather than text. It was a lot interesting to follow this way. This chapter also felt bitter sweet since one hand we really want to find out about the big finale but on the other, we really don't want it to end. Good news is that they already announced that season two is on its way!

 

(If you do decide to try this game, give us a shoutout or tag us on social media so we know you heard it from "ESCAPETHEROOMers"!)


Disclosure: We thank The Curious Correspondence Club for providing us with a sample of their game. Although a complimentary experience was generously provided, it does not impact our opinion on the review whatsoever.


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