Photo above is property of The Curious Correspondence Club
Company: The Curious Correspondence Club
Game: Chapter XII: Project Nexus
Country: Canada 🇨🇦
Language: English
Type of Game: Puzzles By Mail 📬
Genre: Mystery
Date Played: November 5, 2021
Difficulty (based on 2 players): 9/10
Size of Team: Unlimited (Age 12+)
Time: Unlimited (Suggested: 60-90 Minutes)
Price: $21.95 (free shipping in North America); Monthly Subscription: $19.95/Yearly Subscription: $179
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We are finally here. We've gathered all 12 shards. What can stop us now? What is this Project Nexus? Only one way to find out...
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Read our previous reviews to find out more on the packaging.
In this chapter you'll receive a chapter envelope with the backstory on the inside, 1 artificial shard, 6 Nexus components, 4 glove components, 6 tablet screens, 1 holo projection and 1 tablet computer.
Photos above are properties of ESCAPETHEROOMers
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Ok, I have to admit. I took a few deep breaths before starting the game. I knew CCC was not going to make this last chapter easy. Reading from the storyline gave us a bit more guidance in terms of what we needed to build from the paper materials and how they should be utilized. Since origami was my high school hobby, the assembly part was not so difficult. I loved how CCC was able to bring this artifact to live. It's just as I imaged but a lot prettier.
The blue on black print for the tablet screens made the small fonts really hard to read. I wish that could have been done in another color choice. There's a few things that had to happen simultaneously in this game. You will need to understand how to operate the actual artifact, the glove, the holo projector for most of the puzzle interpretations. I strongly advise the usage of hints if you get stuck. There's a good amount of steps you'll need to repeat for some puzzles so you'll definitely get a chance to try some on your own.
Photos above are properties of ESCAPETHEROOMers
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We almost have to use hints and solution check on most of the CCC games we've played. If you look back on our reviews, we've gotten frustrated at the beginning but only to learn that this is not the fun way to enjoy these games. We actually felt like we've improved on our puzzle solving skills while studying the hints and solutions. It's insane how the creators thought of how some of these puzzles worked together while using these paper components. I know there's mix feelings out there about the difficulty level of these games but we're definitely fans. It's hard but it all makes sense when you read through the solution. I do admit sometimes these puzzles make me feel like I have to play more games in order to "level up". This game in particular was a toughie. I was able to get through half but once the holo projector came into play, it definitely got a lot more complicated. The sequence and steps to get to each solution was also lengthened for this game. You'll need to rotate, adjust, readjust in order to finally get to one solution. This might have to be repeated several times. Just be patient since this is the finish line!
Photos above are properties of ESCAPETHEROOMers
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We finally concluded our journey with CCC with this final chapter. This fun adventure was definitely something we looked forward to every month in our mailbox. The story was engaging especially with the cinematic ending that gave me chills as the voice actor read through the final lines. I hope this is not the end...Because how many games have you played before that allowed you to assemble an Iron Man type of glove yourself and look so cool while solving puzzles?
(If you do decide to try this game, give us a shoutout or tag us on social media so we know you heard it from "ESCAPETHEROOMers"!)
Disclosure: We thank The Curious Correspondence Club for providing us with a sample of their game. Although a complimentary experience was generously provided, it does not impact our opinion on the review whatsoever.
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