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Writer's pictureMatthew Lui

The Curious Correspondence Club - "Chapter XIX: Foretold"

Updated: Oct 3


Photo above is property of The Curious Correspondence Club

Company: The Curious Correspondence Club

Game: Chapter XIX: Foretold

Country: Canada 🇨🇦

Language: English

Type of Game: Tabletop Game 📬

Genre: Mystery

Date Played: August 24, 2022

Difficulty (based on 2 players): 6/10

Size of Team: Unlimited (Age 12+)

Time: Unlimited (Suggested: 60-90 Minutes)

Price: $21.95 (free shipping in North America); Monthly Subscription: $19.95/Yearly Subscription: $179.00


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Entering under the flashing lights, you get a whiff of popcorn in the open air as you navigate through the loud and busy crowds of "Zambini’s Circus"! This is where the Nexus brings you to find the next item. You make your way into the big top and find the main attraction of the circus. A grand, antique organ that legends says holds a secret, waiting to be found. Can you tune the right key and figure out what the secret is?


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Opening the Curious Correspondence Club envelope, you are greeted with the high-quality story and graphics to immerse you into the game. On the right is the QR code to take you to the hints and the conclusion when you are done. On the left is a checklist of the contents which includes a Circus poster, Tarot cards, a Duck game, Acrobats and other high-quality items.

Photos above are property of ESCAPETHEROOMers


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The story is high quality and a pleasure to read. It feels like a novel when going through it which completely immerses you into the game. Looking at the items, you can separate the different items needed to solve each of the puzzles. One tip that we learned in the past is the front of a sheet and the back of the sheet typically are not part of the same puzzle so do not look for connections there. The art and design also look like something from an old fashion circus which we loved.


In most CCC games, there are some tangible items that can be built to add to the experience. In this game, there were more tangible items than normal but the standout one was the pipe organ. It was absolutely a highlight in the game as well as the puzzle surrounding it was a lot of fun to solve.


For this CCC game, there were a couple of times we solved a puzzle and there was no way to confirm the solutions you were getting until you get to the meta puzzle at the end, which will only confirm the solution if the final answer makes sense. The only other way to confirm your solution is going to their tiered hint system and looking up the solution. A way to check your solution along the way would be helpful.


Once you finish the game, another highlight of all CCC games is the concluding video that ties together with the beginning story and the overall season story. They are always a pleasure to watch and makes for a very satisfying end to the game.

Photos above are property of ESCAPETHEROOMers


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The puzzle themes worked great with the story and blended in effortlessly which we really liked. There is an order that the puzzles need to be arranged for the meta puzzle at the end, but with the non-linear style, these were solid puzzles to divide and conquer. The puzzles consisted of a few logic puzzles that we knew what to do and had to figure out how to do it while there were a few that we had to determine what needed to be done to solve the puzzle. The latter ones were well done and had us pondering for a bit but not enough to make us feel frustrated. There was one puzzle that required manipulation to solve which the intended method did not really work but we were able to come up with our own method to solve it.

Photos above are property of ESCAPETHEROOMers


🅲🅻🅾🆂🅸🅽🅶 🆃🅷🅾🆄🅶🅷🆃🆂

"Chapter XVII: Foretold" was exceptionally written and enjoyable to play. Though having to check the solutions to verify your answers, the puzzles were fun to go through and tied in with the narration to reach a rewarding climax at the end. If you are a fan of circuses, well written stories or logic puzzles, this is one to pick up. We loved the non-linear style of the game that allows you to play with more people. We played with 2 people but feel that up to 5 could play this together and still not be over each other and still have a great time.

 

(If you do decide to try this game, give us a shoutout or tag us on social media so we know you heard it from "ESCAPETHEROOMers"!)


Disclosure: We thank The Curious Correspondence Club for providing us with a sample of their game. Although a complimentary experience was generously provided, it does not impact our opinion on the review whatsoever.


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