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Company: The Curious Correspondence Club
Game: Chapter XXI: The Fountain
Country: Canada 🇨🇦
Language: English
Type of Game: Tabletop Game 📬
Genre: Mystery
Date Played: February 11, 2023
Difficulty (based on 2 players): 8/10
Size of Team: Unlimited (Age 12+)
Time: Unlimited (Suggested: 60-90 Minutes)
Price: $21.95 (free shipping in North America); Monthly Subscription: $19.95/Yearly Subscription: $179.00
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Navigating the streets, you and the Nexus continue to pass by many archways leading into the catacombs. Each one you pass has nothing distinguishing about itself from the previous or next one. Reaching an archway, the Nexus notices a crack in the wall that gives way to a journal inside. Looking at the journal, it seems to come from a previous Guardian, searching for the Fountain of Youth. Believing that the Fountain of Youth contains what you are looking for, can you decipher the journal notes to navigate the different levels of the catacombs and find the next medallion?
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Opening the CCC envelope, you find the story written on the envelope as well as a checklist of the contents and a link to the hint page. You also find many interesting contents that include a journal, some map pieces, and different archways.
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Reading the highly detailed story and checking out the beautiful drawings on the envelope, you are immediately drawn into the story. Going through the contents, we found this game was laid out straight forward with the cluing and directions with what needed to be done. One of the things that CCC does well is intertwine the story and the clues together seamlessly. This requires you to make sure you read the text carefully to find what you need to solve the puzzles. Each CCC game usually comes with a tangible object that can be built from the contents and the one included in this game was one of my favorite ones in the series so far, a replica of the tunnels. We are also a huge fan of the outro that you are rewarded with once you make it to the end and it will get you excited for the next chapter in the game.
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The puzzle setup in this game was slightly different than other CCC games. Rather than 5 puzzles leading into a meta puzzle, this game offered 4 more difficult puzzles leading into the meta puzzle. The bulk of the puzzles were made up of logic puzzles. CCC also ensures all sides of the paper are used and relevant to the game. In this game, the puzzles were printed in a well thought out manner that the bulk of the solving could be done easily without interfering with other puzzles. This made it easy for us to work on separate puzzles without getting in each other’s way.
The hint system for this game requires you to go to their website and for each puzzle, there are 2 hints before providing you with the solution. We found for this game, the solutions were easier to confirm once the puzzles were solved and you knew it was correct once you got there.
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"The Fountain" was a great continuation of the ongoing Brightstar story. It also had a magnificent tangible item to play with and some high-quality print items. The puzzles could have used more variety, especially if you are not a fan of logic puzzles but was set up easily to divide and conquer. We played with 2 people but this one could work easily with up to 4 people. This was a little more difficult of a game but another solid chapter as season 2 makes its way towards the ending.
(If you do decide to try this game, give us a shoutout or tag us on social media so we know you heard it from "ESCAPETHEROOMers"!)
Disclosure: We thank The Curious Correspondence Club for providing us with a sample of their game. Although a complimentary experience was generously provided, it does not impact our opinion on the review whatsoever.
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