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Company: The Curious Correspondence Club
Game: Chapter XXIV: Destination Pt. 2
Country: Canada 🇨🇦
Language: English
Type of Game: Tabletop Game 📬
Genre: Mystery, Adventure
Date Played: March 2, 2023
Difficulty (based on 1 player): 6/10
Size of Team: Unlimited (Age 12+)
Time: Unlimited (Suggested: 60-90 Minutes)
Price: $21.95 (free shipping in North America); Monthly Subscription: $19.95/Yearly Subscription: $179.00
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As the elevator comes to a halt and the doors open, you step into the darkness and make your way forward. Reaching a chamber, you are taken aback by the sight in front of you; a pedestal with the Nexus subdued upon it covered in wires and cords, all hooked up to a briefcase. Coming out from the shadows reveals a familiar face with sinister motives. Telling you their plans for the Nexus and thanking you for bringing everything together, they move to complete the final assembly. Just as they touch the Nexus, a surge of energy erupts out of it and throws your nemesis back. Running to the briefcase, you survey the device inside just as the Nexus utters a warning, “Defense Protocol Activated”.
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Written on the envelope you can find the exceptionally written story, a list of the contents, the QR code leading to the hints and the final outro video. Going through the contents, there were many paper items that included a paper briefcase, a dossier with protocols inside and a piece of the Nexus.
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🆃🅷🅴 🅶🅰🅼🅴 🅿🅻🅰🆈
If you have been following along, then you know that each chapter of season 2 included the dial that you found after each adventure. Now is the time to pull them all out and use them. Finally, being able to use the dials from all the previous chapters made it much more rewarding to come this far. One thing I do wish that was prefaced prior was not only did I need all the dials, but I also needed the Nexus from Chapter 12 in the previous season so make sure you still have that around.
Reading the season finale story, I was immediately drawn to the entire game and excitement of it all. The flow of the game followed the typical set up of CCC games. There were multiple puzzles that could be done out of order, which would work nicely with a larger group. The dossier also clued how to proceed through the game, but they blended it impeccably into the story. Of the contents, the “briefcase” that was used was a nice touch to bring some realism to the game and some creative assembly make for an amusing tangible experience.
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There were different puzzles to go through including some logic, math and word puzzles, all with their own eureka moment to solve. One thing I noticed was that the difficulty level fit perfectly for this game. I was able to progress forward, sometimes at a slower pace but I found that I never got frustrated because I hit a point that I did not know where to look.
The hint system for this game requires you to go to their website and for each puzzle, there are 2 hints before providing you with the solution. For this game, I found the hints to be straightforward. The nature of some of the puzzles did have me know what needed to done but I had to figure out how to do it. This game specifically could have benefited from an answer
checker but I did find most of the puzzles were quite clear on the solution.
Photos above are property of ESCAPETHEROOMers
🅲🅻🅾🆂🅸🅽🅶 🆃🅷🅾🆄🅶🅷🆃🆂
"Chapter XXIV: Destination Pt. 2" was the ultimate wrap up to season 2 of Curious Correspondence Club. This was an amazing season finale game that hit all the high notes. The puzzle difficulty and flow were on point. All the puzzles eased seamlessly into the game and everything came together perfectly. As with the story introduction and the outro video, all of it was the same great quality as we have seen throughout. As someone who followed all of season 2, CCC played the long game with the dials in each envelope, and it paid off with an amazing experience. This is not a game you want to miss having come this far into the season. Being able to rest now, I am excited to see what CCC has in store for the future.
(If you do decide to try this game, give us a shoutout or tag us on social media so we know you heard it from "ESCAPETHEROOMers"!)
Disclosure: We thank The Curious Correspondence Club for providing us with a sample of their game. Although a complimentary experience was generously provided, it does not impact our opinion on the review whatsoever.
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